Smooth movement is an important aspect of arcade shooters. Our mechanics have responsive control in every direction to provide solid gameplay. This allows players to engauge in strafing gun fights while rushing or to quickly take cover when moving slow and tactically.
The previous example highlights blending of our placeholder movement animations throughout various directions and stances.
When a player turns too far to the left or right the character will smoothly rotate between specific aim directions. It will also accommodate quick spins or when mouse players randomly spazz out.
The previous example shows placeholder animations that rotate between aiming directions. We plan in future updates to include more lower body turning in these animations.