A critical mechanic for stealth is walking. This action can be toggled with an individual key or dynamically using a joystick on controllers.
The previous example shows the current placeholder walking animations. This slower movement speed will also reduce the sound of your footsteps to nearby enemies.
Sprinting can be used in situations when you need to cross an exposed area or rush to cover. It will be limited to a short duration and may possibly be controlled through a stamina system.
As you can see in the previous example raising your weapon will automatically take you out of sprint. This means you cannot fire or reload while sprinting. We plan to refine these animations in future updates.