A core requirement of tactical shooters are the versatility of crouch and prone. These stances can be toggled with individual keys or combined as a single button on controllers.

The previous example shows all three stances and their current placeholder animations. It also demonstrates variable control animations which allow you to see where other players are aiming.

Another important mechanic of tactical shooters is the ability to lean around corners. This action is available in all stances and can only be executed when your player is not moving.

The previous example demonstrates the current placeholder animations. Unlike more recent shooters our mechanic will always be in complete control of the player. There will not be any snapping to walls or cover. We plan in future updates to include more lower body movement in these animations.

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